Ayperosia
I'm a versatile artist with a passion for creating unique UI with approachable UX design for video games!
On the lookout for an internship, junior/entry-level role within Game Art, or UI Design as this field most interests me, so I'd love to further develop my knowledge and skills.
I'm adaptable and have a technical background, currently working with multidiscipline teams to create games to improve my portfolio and skills, alongside freelancing.
Projects
Here are some longer form collaborative projects I've worked on, followed by a collated list of my various games from jams to larger projects!
UX Design, UI Artist, QA
Devlepment Cycle: 1 Month
Engine: Unreal Engine / Platform: PC
Muttering Rain is a 3D survival and exploration game about morality and balancing the risk-vs-reward in an apocalyptic event as a radio host based outside civilisation.
UX Design, UI Artist, QA
Devlepment Cycle: 1 Month
Engine: Unity / Platform: Web & PC
Fools Gold is a turn based strategy game where you have to exchange fake goods to the unaware denizens and merchants of hell in order to take all their gold before progressing.
UX Design, UI Artist, QA
Devlepment Cycle: 1 Month
Engine: Unity / Platform: Web & PC
Tower of Cat-astrophe is a physics-based puzzle game where you have to manage falling cats on both sides of a scale while scoring as many points as possible.
UX Design, UI Artist, QA
Devlepment Cycle: 2 Weeks
Engine: Unity / Platform: Web & PC
A collaborative game jam project, taking a lightheared approach toward the theme of Doomsday, organise a party at the end of the world as Cuthuwu.
Skeletal Animation, UX Design, Programming, QA
Devlepment Cycle: 3 Months
Engine: Ren'Py / Platform: PC & Mac
A collaborative visual novel project with a diverse cast of characters from various ethnicities, exploring romance and relationships through an asexual lens.
Rigging, Animation, UI/UX Design, QA
Devlepment Cycle: 2 Months
Engine: Unreal Engine / Platform: PC
An approachable beginner friendly rogue-lite game with a focus on couch co-op play. Developed for DARE Academy & showcased at EGX London 2022.
Rigging, Animation, UI/UX Design, QA
Devlepment Cycle: 3 Months
Engine: Unity / Platform: Mobile & PC
A visual novel style experience designed for education in recognition of red flags and dangerous social situations. Developed for the client Embodied Self Defence.
Here is a comprehensive list of my game projects, from short 24hr jams to longer projects!
Roles | Project | Date | Start Date |
---|---|---|---|
UI Artist, UX Designer | Cr33p | 30th April - 1st July 2024 | 30/04/2024 |
UI Artist, UX Designer | Dictators Darling | 30th April - 1st July 2024 | 30/04/2024 |
UI Artist, UX Designer | Seam Stressed | 30th April - 1st July 2024 | 30/04/2024 |
UI Artist | Murder on the Grass Floor | 15th - 17th April 2024 | 15/04/2024 |
UI Artist, UX Designer, 2D Artist, QA | Eyes on Myoji | 13th - 16th Apr 2024 | 13/04/2024 |
Writer, Designer, Programmer, Artist | Thistles and Thorns | Ongoing | 20/03/2024 |
Interested in Collaborating?
If you're interested in working with me, you can commission me for freelance projects!
I have a number of bundles set-up over on my commissions page, to make things quick and easy, and all of the bundle's from GUI suites to game logos and marketing assets can be used for commercial projects.
I retain the right to showcase any and all work I create on my portfolio.
Although, I'm happy to hold off on sharing it until later, for example if your game is not public yet, just let me know when you reach out!
Recent Blog Posts
Here's my most recent blog posts or case studies.