Animated Work
Eunice Animation Showreel
Spine 2D
Skeletal animations developed for my collaborative honours year game project, Romace. Working in Spine 2D, I split the sprite up filling in any gaps, then rigged each element before moving onto the animation of the character and various poses.
'Duel' Animatic
Callipeg
This was my project for my Cinematic Animation module in Yr 3 of my Computer Arts degree. The project was conceptualised, storyboarded, visually developed and then made into an animatic alongside my second semesters' modules.
24hr Animation Jam
Clip Studio Paint EX
Short animation developed by a team of five students, remotely, across the annual 24hr animation jam. I worked on visual development, did the flat colours and the vocals.
'Rosia.exe' Animatic
Procreate
This was created for my second year Character Animation module.
Unfortunately, due to the pandemic and lockdowns at the time, I was unable to work at the university labs, nor in my usual software package Clip Studio Paint. I had to rely on the basic animation assist feature in procreate while working on my 10" 2017 iPad Pro, which led to very low layer limits and made timing the animation out difficult as I had to create the project over four or five separate projects then splice them together on iMovie.
Abandoned
Blender
This project was my first hands-on 3D experience, and was focused on conveying narrative through pre-vis. So, I focused on atmosphere and narrative for the project, greyboxing the assets to build the location.
My Tools
16-inch MacBook Pro M2 & Wacom Intuos Pro Tablet
iPad Air & Apple Pencil 2















