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Key Info
Genres: Spooky, Cthulhu, Management-sim
Development Cycle: 2 Weeks
Engine: Unity / Platform: Web-build, PC
Roles: UI Designer & UI Artist, QA












CORE RESPONSIBILITIES
UI Design
I began with a lot of market research for this genre of game, as restaurant management isn't a genre I'm very familiar with. I worked closely with the gameplay designer to develop the users interactions. I wanted the game to be easy to pick up, so worked with the programmers to develop an interactive tutorial to avoid players being left confused, this tutorial was designed to walk players through the core mechanics step-by-step, incase they were also not avid players of this game type.
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