Key Info
Genres: Visual Novel, Horror, Romance, Chat-sim
Development Cycle: 8 Weeks
Engine: Ren'py / Platform: PC
Roles: UI Designer, UI Artist & QA










CORE RESPONSIBILITIES
UI Art
I worked to create a variety of UI elements to fit a core "synthwave, but darker" theme for this chat-sim focused visual novel. Working alongside the programmers to implement these assets and elements as intended to the Ren'py project using python, and ensuring we had assets to support and enhance the player experience, such as an objective marker for in-game.
Style Guide
Typography & Colours

I also utilised the web colour contrast checker on each of our suggested colour pallets, ensuring that we met Level AAA for our text elements to ensure better accessibility.

Text (Small & Large)

Text 2 (Small & Large)

UI Elements Only

Text (Small & Large)
Each element of text meets the AAA contrast for it's usecase, with large text above 24px being used for the buttons & small text being utilised through menus and in-game for elements like action buttons, text choices & tooltips, etc.
UI Elements
(Buttons, Containers, Iconography)

Early Wireframes for Chat & Call screens:
