Key Info
Genres: Horror, Exploration, Survival
Development Cycle: 6 Weeks
Engine: Unreal Engine / Platform: PC
Roles: UI Designer & UI Artist, QA












CORE RESPONSIBILITIES
UI Design
I worked closely with our game designers to develop user interactions within the game loop, this was a different project than previous ones, as an atmospheric 3D exploration/survival title. I began by helping to brainstorm the gameplay with the game designers, before creating quick, sketchy wireframes for each scene based on that brainstorming session, I then presented the initial wireframes to the team for feedback and made any changes that would improve our player's experience.
Style Guide

Typography & Colours
I also utilised the web colour contrast checker on each of our suggested colour pallets, ensuring that we met Level AAA for our text elements to ensure better accessibility.

Text Hovered (Small & Large)

Text Hovered 2 (Small & Large)

Text Standard 2 (Small & Large)

Text Hovered (Small & Large)
Each element of text meets the AAA contrast for it's usecase, with large text above 24px being used for the buttons & small text being utilised through menus and in-game for elements like quest markers HUD elements & tooltips.
UI Elements:

Early Wireframes for Menus:

Projects Artboards:
