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Muttering Rain

An atmospheric 3D survival horror game, developed using Unreal Engine 5 for the sixteenth Themed Horror Jam by a team of 12. The main jam theme was State of Anarchy.

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Key Info

Genres: Horror, Exploration, Survival

Development Cycle: 6 Weeks

Engine: Unreal Engine /  Platform: PC

Roles: UI Designer & UI Artist, QA

CORE RESPONSIBILITIES

UI Design

I worked closely with our game designers to develop user interactions within the game loop, this was a different project than previous ones, as an atmospheric 3D exploration/survival title. I began by helping to brainstorm the gameplay with the game designers, before creating quick, sketchy wireframes for each scene based on that brainstorming session, I then presented the initial wireframes to the team for feedback and made any changes that would improve our player's experience.

Style Guide

Screenshot 2024-08-25 at 21.26.55.png

Typography & Colours

I also utilised the web colour contrast checker on each of our suggested colour pallets, ensuring that we met Level AAA for our text elements to ensure better accessibility.

Each element of text meets the AAA contrast for it's usecase, with large text above 24px being used for the buttons & small text being utilised through menus and in-game for elements like quest markers HUD elements & tooltips.

UI Elements:

UI Elements Muttering Rain.png

Early Wireframes for Menus:

Wireframes_edited.jpg

Projects Artboards:

Screenshot 2024-02-07 at 03.00.04.png
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