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Romace

A visual novel project with a diverse cast of characters from various ethnicities, exploring romance and relationships through an asexual lens.

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This project kicked off development in February 2023 with a small team of three.

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During the pre-production stage (from Sept to Dec 2022), my focus was on UX Design for this project!

Key Info

Genres: Romance, Slice of life, Dating-Sim, LGBTQ+

Development Cycle: 3 Months

Engine: Ren'Py  /  Platform: PC & Mac

Roles: UI Designer, Skeletal Animator, Programmer & QA

CORE RESPONSIBILITIES

UI Design

I began by working on UI Maps, to work out a solid feel for the game and how man screens would be needed, this was important as we wanted the game to be easily approachable and accessible for players. I did a lot of market research of various approaches to visual novel experiences, which aided in the user-flow for the wireframe mock-ups I created and passed onto Eleanor to work from when creating the UI Assets.

 

Our custom texting system went through many integrations before we landed with our current implemented version, which we still aim to improve with a visible scroll bar and larger width for the player to more easily change the text scale to suit their needs.

UX Design

I began by working with UI maps, working alongside our narrative designer Cameryn to figure out all the UI screens and elements needed, before moving onto creating the user flow diagrams and then following feedback moving onto wireframes.

Marketing & Press

Press Kit & Marketing

Here's the fact sheet and a link to our itch.io page where you can follow for updates and play our game Romace.

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