Key Info
Genres: Cute, Puzzle, Physics-based
Development Cycle: 4 Weeks
Engine: Unity / Platform: Web-build, PC
Roles: UI Designer & UI Artist, QA










CORE RESPONSIBILITIES
UI Design
I worked closely with the gameplay designer Armand to develop user interactions within the game loop. First, creating quick wireframes for each scene, before presenting these to the team for feedback and making any changes that would improve our players experience.
Style Guide
Typography & Colours

I also utilised the web colour contrast checker on each of our suggested colour pallets, ensuring that we met Level AAA for our text elements to ensure better accessibility.




Each element of text meets the AAA contrast for it's usecase, with large text above 24px being used for the buttons & small text being utilised through menus and in-game for elements like the score counter, timer, chaos meter, tooltips, etc.